Graeme Devine

 
 

WHO IS HE?


Graeme Devine is a veteran game developer with more than 30 years of success in game production across multiple platforms, technologies and major titles.


OKAY, BUT WHAT’S HE DONE?


FOUNDER / CEO / ONLY EMPLOYEE, GRL GAMES --- 2010 - PRESENT


IPHONE GAME TECHNOLOGIES, APPLE — 2009 - 2010


LEAD DESIGNER / LEAD WRITER / PROGRAMMER, ENSEMBLE STUDIOS — 2003-2009

Lead Designer / Lead Writer on Halo Wars for the XBOX 360.

Programmer on Age of Empires 3 for the PC.


LEAD DESIGNER / PRODUCER / PROGRAMMER, ID SOFTWARE — 1999-2003

Producer / Programmer on Quake III for the PC/Mac.

Lead Designer / Programmer on Quake III : Team Arena for the PC/MAC.

Programmer on DOOM 3 for the PC/MAC

Programmer on Return to Castle Wolfenstein for the PC/MAC

Producer for Quake III for the Sega Dreamcast.


LEAD DESIGNER / LEAD PROGRAMMER / CEO, TRILOBYTE — 1992-1999

Lead Designer / Lead Programmer on The 7th Guest for the PC.

Lead Designer / Lead Programmer on The 11th Hour for the PC.

Lead Designer on Clandestiny for the PC.

Lead Designer on Uncle Henry’s Playhouse for the PC.


VP OF RESEARCH AND DEVELOPMENT, VIRGIN GAMES — 1988-1992

Lead Designer / Lead Programmer / Producer for more than 40 titles including NES, Genesis, Gameboy, PC, Amiga Commodore 64, Atari ST and standalone arcade.,  


MANAGING DIRECTOR / PROGRAMMER, ICE CREAM & DONUTS — 1985-1988

Contracted to Activision, Virgin Games, Mastertronic and many other software publishers providing consulting, programming, and game design services.


INDEPENDENT CONTRACTOR — 1980-1985

Contracted to Activision, Atari, Lucasfilm, Softek and many other companies providing consulting, contract programming, and technical services.


SO, WHAT’S HE REALLY GOOD AT?

Skilled programmer, innovative designer, and creative writer.  Proficient in many languages ranging from assembly code to C++.  Efficient project manager and an effective team leader.


AND THE COOL STUFF?


CHAIRPERSON IGDA — 1999-2001

The IGDA worked on educational curriculum, working environment standards and credit issues while I was chair.

SMU GUILDHALL — 1999-2006

Developed initial Programming course curriculum and advised as a Guildmaster during the first two terms.


CONTACT

graemedevine at mac dot com

and here on twitter twitter

 

Yeah, the resume.....

Halo Wars, writing, programming, design, trying to take pictures, attempting to be a dad.